#Mandelbulb 3d 360 panorama tutorial how to
That is just how I thought it might need to work - I haven't tried this method 'manually' because there is a lot f camera movement and rotation involved and I would not know how to control that properly. The steps the camera positions is taking would need to be quite small to create an image without visible 'edges'. PTGui Pro supports the creation of HDR (High Dynamic Range) panoramas. PTGui 11 has a new user interface, but the workflow is mostly the same: PTGui Pro includes a Mask Tool which can be used to hide or show parts of source images in the blended panorama. I think to do that the right and left eye 'camera' would need to moved around in a small circle and the image part where you are looking at would need to be created accordingly. The following tutorials were created for PTGui 10 and earlier.
![mandelbulb 3d 360 panorama tutorial mandelbulb 3d 360 panorama tutorial](http://www.andreas-maschke.com/wp-content/gallery/mb3d-meshes/knot4_houdinic.jpg)
I guess the stereo is achieved by creating images from two different 'camera' positions.Ĭhoosing the 360 pano option in addition to that would not create proper 3D 360 panoramas (I think). I have played around with the stereo settings but things do not really line up - especially if you look up or down.Įven looking around on the horizon there seems to be a 3D effect in some directions but not in others.Īm I right in assuming that the stereo option does not really work with the 360 panorama format? So I have created right/left eye panoramas and synced them up with krpano (a 360 panorama viewer) to create a side-by-side synchronised interactive 360 panorama.
![mandelbulb 3d 360 panorama tutorial mandelbulb 3d 360 panorama tutorial](http://learn360photography.com/wordpress/wp-content/uploads/2015/11/chocolate-hills.jpg)
Since I am generating the 360 panoramas with Mandelbulb3D I thought I could generate 'proper' 3D ones using the stereo option - one for the left and one for the right eye. For non360 3D video (where you shouldn’t use a Skybox Material), the same 3D Layout is available directly in the Video Player component when using the Camera Near/Far Plane Render Modes. Now with Google cardboard or Oculus rift you can actually use those 360 panoramas in a virtual reality way and 'look around' in them.Īt the moment most of the viewers just duplicate the image from one eye to the other so there is no 3D effect - you can just look around.
![mandelbulb 3d 360 panorama tutorial mandelbulb 3d 360 panorama tutorial](https://images.squarespace-cdn.com/content/v1/553fb34be4b01d70400fc6dd/1464334476012-JQI9HEFSHJMXP7HSLY1O/image-asset.jpeg)
I am using Mandelbulb 3D mainly to create 360 panoramas ( like the ones here at ).